Team Fortress 2 - Wikipedia
Pyro is a class that carries a deadly Flamethrower in Team Fortress 2|Pyro On the TF2 Official Blog, Jakob Jungles posted an image that referred to the Pyro. Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed .. In late , the gaming site Kotaku reported that the Team Fortress 2's The final video in the Meet the Team series, "Meet the Pyro", was released on .. "Valve Dreams Of Team Fortress 2 Movie, Divulges 'Meet The Team'. Don't warn me again for Team Fortress 2. View Page. Cancel. Your preferences are configured to warn you when images may be sensitive.
Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference.
For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray.
The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy. A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel. The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health.
The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire.
It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".
He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk! In the video announcement for the "Jungle Inferno" update, Mann Co. May Learn how and when to remove this template message Team Fortress 2 is played competitivelythrough multiple leagues.
Highlander nine players per team, one of each class6v6 usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situationsor 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6.
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While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs".
Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams. Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches.
Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve.
In FebruaryValve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month. Ranked matchmaking will balance players based on their tiers. A similar matchmaking approach has been added for casual games for matches of vs players.
A separate ranking used for matchmaking in casual games can be increased by experience points earned in-game, scaling with in-match performance.
In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 "premium account", which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.Meet the Amazing Pyro
It would feature a command hierarchy including a Commander class, parachute drops over enemy territory, networked voice communication, and numerous other innovations. Following the announcement, Valve stopped releasing information about Team Fortress 2 and the game entered six years of silent development.
Episode One  and Cook became a Steam developer. Source and Day of Defeat: SourceTeam Fortress 2 features a cartoon-like visual style influenced by 20th-century commercial illustrations   and the artwork of J. It was the first game to implement the Source engine's new Facial Animation 3 features.
LeyendeckerDean Cornwell and Norman Rockwell. The bases hide exaggerated super weapons such as laser cannonsnuclear warheadsand missile launch facilitiestaking the role of objectives. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily.
The impressionistic design approach also affects textureswhich are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look.
The bases are designed to let players immediately know where they are. RED bases use warm colors, natural materials, and angular shapes, while BLU bases use cool colors, industrial materials, and orthogonal shapes. A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style.
Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game". The game was released on October 10,both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price. Episode One, Half-Life 2: This blast can also be used to help your team in a way; by blasting it at a teammate who is on fire, you will blow off the fire leaving your teammate saved.
You also have to be cautious when using this ability as it uses a considerable amount of ammo, Reflected projectiles do mini-crit damage, so if they hit the user who shot them, they will take mini-crit damage of their own shot! The Pyro's default secondary weapon is their Shotgun. It is just like the other standard, pump-action Shotguns used by many other classes in the game, but the rounds stay slightly more condensed at far range compared to the other classes.
It is very reliable to the Pyro as it's the best weapon for the Pyro to use when combating another Pyro. Despite it being more efficient in a Pyro vs. Pyro situation, it still has a very short range, making it ineffective at mid-range targets.
Meet the Pyro (Video ) - IMDb
The Flare Gun solves this problem, because it shoots a projectile that will on hit set the enemy on fire. Because of its slow traveling speed, it will descend, which requires it to be aimed at the head. Because of both the Shotgun and Flamethrower having such a short range, the Pyro must use ambush tactics in order to kill enemies without getting many serious injuries. In JuneValve hinted that the Pyro may be in fact a female, or may not even be human for that matter.
Although clearly referred to as a male, the card ends with the phrase 'if he is even a man at all. Also, the Spy Update added the sentence "When Pyro hears about this she'll be inconsolable. In Julyafter years of fans telling Valve to finish the Meet the Team Series, Meet the Pyro was finally released showing not only the weapons of the Pyro, but also showing the mentality and understanding of the Pyro's psyche. Compared to the other classes, the Pyro is the most insane.
He sees everything as a magical fairy tale land, which Valve dubbed "Pyroland". In Pyroland, he sees enemy players as small, round, flying babies, and his acts of killing and maiming them to him is nothing more than playing with them; however, his mask might be the cause of the Pyroland illusions. In front of the mask, it reads "Optical Mask".
Optical illusions usually play tricks on your eyes and your mind, so the mask might play tricks on the Pyro's mind, thus causing Pyroland. This has been hinted by the Pyrovision goggles which were introduced after Meet the Pyro.
Meet the Pyro
Strategies Edit Use your Compression Blast to help your teammates and yourself. Reflect rockets, grenades, and even stickies away; you can even reflect an enemy Spy from backstabbing or sapping.
You can also reflect people off cliffs to ensure their deaths. However, careful when doing this to Scouts as they have their double jump! Maps such as Nucleus in King of the Hill and Upward in Payload have many cliffs and lethal drops, perfect for blasting airborne Scouts and other units down to their annihilation. Attacking and retreating is often better than attacking until one of you is left standing. Afterburn is very helpful, ensuring you take a chunk out of that Demoman's or Soldier's health after your obliteration over time.
Always ambush and cover weaker units at hand Medics, Engineers, Snipers scouts can help themselves Never charge head on, as the Pyro needs ambush tactics to survive. It's much easier to wait for Heavies and Soldiers to come to you and run them over with your Flamethrower instead of hitting the deck as you run down a corridor to your imminent doom. Switch to your Shotgun to hurt enemies that are not in Flamethrower range. Also, use the Shotgun to do light work out of other Pyros.