Team Fortress 2 - Official TF2 Wiki | Official Team Fortress Wiki
Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed After Valve released no information for six years, Team Fortress 2 regularly featured in .. The manners which these are presented have varied drastically: the first installment, "Meet the Heavy", depicted an interview with the. His wife, Bette, gave birth to three sons in September 2nd of ; Redmond, When the RED Demoman and BLU Soldier meet and become friends at an . Through the Director's filmed interviews, the Administrator learned details of. There are lots of official TF2 videos (Meet The Team, Expiration Date, I remember in an interview he said he wasn't contacted about the Second Banana), making it clear that they are not there looking for a huge yeti.
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Unsourced material may be challenged and removed. May Learn how and when to remove this template message Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence represented in game as a briefcase and return it to their base.
At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team.
The first team to capture the intelligence three times wins.
For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team.
The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.
A team wins by capturing all the control points. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them.
To win each team must score 5 goals or have the most number of goals at the end of the timer. To score a goal, a single ball, the "jack", can be picked up and thrown.
Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave.
Team Fortress 2
Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference.
For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray. The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy.
A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel. The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health.
Meet The Team Chapter 1, a team fortress 2 fanfic | FanFiction
The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates.
Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha". He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him.
In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body.
- 4 Tips On Acing A “Meet The Team” Interview
The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk! In the video announcement for the "Jungle Inferno" update, Mann Co. May Learn how and when to remove this template message Team Fortress 2 is played competitivelythrough multiple leagues.
Highlander nine players per team, one of each class6v6 usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situationsor 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6. While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs".
When he leaves his operating room and takes the field with the Heavy, a bunch of them fly out of the garage to mark his entrance. They also fly by when he and the Heavy are standing atop a pile of Soldiers. Hoo boy, the Medic. He's enjoying himself when he really shouldn't be. Right before the title card the BLU rockets appear to send the Scout smashing into the camera only for it to turn out to just be a window.
It's hard to tell what map this takes place in, but according to Valve, it's a modified version of Badwater Basin. It takes a bit of time to see that the entire contents of the refrigerator are a Sandvich, three hearts "Mega Baboon", "Loch Ness Hamster", and one label too small to readthree bottles of Red Shed beer, the BLU Spy's head, a battery for the head, and an ashtray.
From the placement of the Spy's head, it's implied that Meet the Sandvich was done in the same fridge from his point of view, but the Sandvich is on the wrong shelf.
Miss Pauling is watching the med-bay through an observation window.
She has a clipboard in one hand. The Pyro is reading a magazine with "The Insult That Made a 'Jarate Master' Out of Sniper" on the back cover while playing with a lighter, the Sniper is sleeping, the Demoman is drinking, the Spy is looking at his ticket, the Engineer is playing the song that accompanied the Medic during the surgery scene on his guitar, and the Soldier is standing at attention, eschewing the chairs.
During the start of the last battle scene, you can also see the Pyro near the cliff, running away from the mass of Soldiers in the funny 'humiliation' run cycle. Check out the background at the start of the surgery scene. The x-rays in the light box show the Heavy has had a bomb lodged inside him.
The extracted bomb is in the bucket underneath the x-rays. The Medic's Overdose can be seen by the bucket. When the Heavy's heart explodes, the monitor in the background flatlines. When the Medic gets a new heart out, the monitor resumes its earlier display. Gameplay and Story Integration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together and presumably attach the new heart to his arteries.
Since it's his class video, the Medic gets played for this even moreso than usual in the course of regular gameplay, but he definitely buries the needle deep into the 'sociopath' side. Are you sure this will work? The Medic casually jokes about an incident where he, or possibly a colleague, stole a patient's entire skeleton. The Scout and Demoman have somehow acquired bandages on the battlefield, and the Demoman is rolling around in a wheelchair before being healed by the Medic.
Inverted ; the score "A Little Heart to Heart" remains in minor and chromatic sequences through most of the song, but then at the last note, turns into a major chord.
Heavy's belly laughs were completely genuine until he learned that the anecdote was actually about the Medicshortly after which this trope comes into play full swing. Lock and Load Montage: More like a 'get dressed to kill' montage with the Medic putting on his gloves, labcoat, and backpack.
It has never been clearer. He ends up blowing up the Heavy's original heart passing it off as "progress" and outfitting him with a "Mega-Baboon" heart. Not to mention the severed Spy head, and his anecdote about removing some poor schmuck's skeleton during an operation. The medigun, when turned up to full power, not only allows the Heavy to quickly recover from 'surgery', but also repairs the bullet holes and massive rip in his jacket.
Heavy's surgery, to an extent. For one thing, it involves Medic forcefully shoving the new heart into Heavy's chest cavity when it doesn't quite fit Oh, don't be such a baby, ribs grow back! Heavy was awake the whole time.
Medic doesn't seem to see any problem with this; presumably he likes chatting with his patients. Should I be awake for this? But as long as you are, could you hold your rib cage open a bit?