Singles - PC Review and Full Download | Old PC Gaming
Version: v EU. The latest amendment designed for the European edition of the game Singles: Flirt Up Your Life. Fix'ów contains several errors initiated by the. Singles: Flirt Up Your Life FAQ/Walkthrough Version Author: This game and walkthrough contain scenes of nudity and strong sexual content. If you are But don't try to get me drunk to have your wicked way with me. I love being single because then I can flirt with everyone without having to worry. Being brave enough to be alone frees you up to invite people into your life.
You could get out the paint, drywall and a staple gun! Or you could just buy stuff. This need will go towards 0 as the flat becomes messier. Keep up the cleaning schedule to raise this need.
Purchasing more expensive items will also increase the degree of satifaction. It will increase from empty to full over the course of one week of game time. It is lowered by performing various household chores, such as cleaning, washing dishes, vacuuming, and repairs. If it gets too low a trouble point will be earned.
Download Singles: Flirt Up Your Life! (Windows)
Ignore your roommate and they'll sulk. Chat, eat meals together and hang out to improve this. Romance In game description: Wine, dine, and speak the language of love to get bit by the lovebug.
Sensuality In game description: Turn each other on for horizontal fun. Fun In game description: Spend time together and share people, share. Get your Singles to play together and later they might play with each other. Trouble In game description: Keep this low by staying friendly and doing the chores.
Get to ten points and you lose sucker. Extroverted people are loud, bouncy and chatty. Introverted people are the quiet lot. Find out what is fun for each one to win. The rate at which the friendship aspect of the relationship need changes is increased in character that are more extroverted.
The more extroverted a person in the more the following activities affect them: Playful Singles are emotional, unconventional, and interested in arty things.
Serious people prefer facts to fantasies. Characters that are more playful experience faster changes to the fun and erotic sensuality need levels. Playful people are more greatly affected by these activities: Tidy people are conscientious, ambitious and self- disciplined. Messy people like to take it more easily and try to work as little as possible.
Tidy people are less likely to leave dirt behind and have their surrounding need more greatly affected by the presence of dirt. Friendly people are helpful, honest, and trusting. Frosties are suspicious, inconsiderate and confrontational. Friendly people experience faster changes to the romantic aspect of the relationship need. Friendly people are more greatly affected by these activities: Neurotic characters are edgy, irrational, and sometimes get depressed.
Centered people are quiet, balanced and keep a cool head at all times. Neurotic people get tired slightly slower, but have their hygiene levels for the body, hands, and mouth change more rapidly. A skill point is earned for each level they advance. The career names for each level will vary between the different characters: The company's secret weapon 2: International secret agent 5: Mata Hari Lisa 1: Photographer for the local paper 3: Organizer of photo exhibitions 6: Star photographer Linda 1: Student of art 2: Municipal culture commissioner 4: Student of biochemistry 2: Post-graduate studying for a doctorate 3: Employee in a biotechnology company 4: Nobel Prize winner Andi 1: Civic action groups speaker 4: Party expert for environmental issues 5: Secretary of the Interior 6: Leader of a subsidiary company 5: Head of a security service Alex 1: Hooligan supervision specialist 5: Civil rights advocate Mike 1: Travelling hair-care salesman 2: Newspaper subscription salesman 3: Head of a marketing company Nicolas 1: Rock legend Bert 1: Head of a dot com company 6: Richest man in the world James 1: Student of fashion design 2: Lifestyle avant-gardist Shannon 1: North American champion 6: World champion 7.
Clueless In game description: As funny as a hungover math teacher during first period on Monday. Always forgets the punchline. Increased levels increase the rate at which the "Tell Joke" option satisfyings the Fun need and builds the Fun relationships. Beginner In game description: Schoolboy humor and the odd fart joke. Competent In game description: Expert In game description: Could make the Mona Lisa grin.
Increased levels decrease cleaning time. Has discovered stains, and can just about deal with smells. Gets the place tidy without needing a weekend to do it. Could pass mom's inspection if she came to visit. A cleaning lady on steroids. Increased levels decrease repair time.
Has learned not to put fingers in sockets. Yer Comfortable in tool shops and when faced by most domestic disasters. Damn good with their hands. Scotty Can you fix it? Increased levels decrease cooking time and increase the satisfaction of the hunger need.
Can't cook, can't cook. Can open cans and thats it Beginner: Sauce jar genius and one dish wonder. A cooking course graduate. Quick 'n tasty meals.
Singles: Flirt up your Life - Walkthrough
Increasing the level increase the rates at which the Romance needs are satisfied and the Romance relationship is increased. Roses are really expensive. Has discovered greetings cards and candlelit dinners. Melts hearts and moistens tear ducts Expert: Birds suddenly appear and the moon is always full. Increasing the level increase the rates at which the Sensuality needs are satisfied and the Sensuality relationship is increased.
Couldn't get lucky in a brothel. Get your coat youve pulled. Knows the lines, gets results. Able to screw anything with a pulse. Work regular hours for current career level. Under the thumb and hard working. Gets blamed for stuff other people do. Start work 1 hour later.
Can ditch - working shorter hours without losing any cash. Start work 1 hour later and leave work 1 hour earlier. Skips work, gets full pay nobody notices. Three are common to all characters: Not Wearing Anything Towel: Wearing a towel at such times as after a bath or shower Underwear: Wearing only undergarments Two other choices Swimwear and casual are divided by gender Males Swimwear: Jeans and T-shirt Females Swimwear: Summer dress The remaining choice, is unique for each character Andi: The business look Nicolas: Each character also dislikes one type of TV show and one type of Friendship conversation, these will be less effective at satifying needs and building relationships with this character.
The TV hate will decrease the fun need. The Friendship Hate will build the Friendship relationship at a slower rate. Required satisfication refered to in some of these activities is the average satification level of the different needs on a scale of 0 to 1.
This comes at the cost of comfort, hand hygeine, and justice. This can only be done once a day. The hunger need is slightly satisfied while the hand hygiene is reduced. The character takes their breakfast to the kitchen table and eats it there. There must be a chair beside part of the table that isn't cluttered with dirty dishes. The hunger need is satisfied. Dirty dishes are left on the table. This comes an the cost of justice but will increase the hand hygiene.
Left click on the table after a meal and select "Clean" to clean the table. This comes at the cost of justice. A minimun satisfaction of 0. There must be a clear space at the table by a chair for a character to eat a meal there. If both character are sitting at the table at the same time, they'll strike up a conversation that will boost their friendship need and relationship.
A chair needs to be at an open spot at the kitchen table for a character to be able to eat a meal. Left click on the oven and select "Cook" to have the character prepare a meal.
After the meal is prepared the character will take a meal to the kitchen table where they'll proceed to eat it. The act of cooking comes at a cost to body hygiene and justice. If there is prepare food on the over, left click on it and select "Get Food" to have the character take a meal to the kitchen table where they'll proceed to eat it. This comes an the cost of justice. This improves the surrounding need at the cost of justice. Your character will then drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need.
If coffee has been brewed already, left click on the coffer maker and select "Drink Coffee" to have your character drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. Left click on a telephone and select "Call for pizza" to order a pizza. You character will go down the stairwell to get the pizza and bring in back to the kitchen table where they'll proceed to "Eat pizza" satisfying the hunger need.
This increases the photographers fun need satisfaction. This will increase their fun need while decreasing their energy. If both characters are dancing, the erotic sensuality need will be increased as well. Left click on the stereo and select "Rock music" to switch the music to some techno style music. Left click on the stereo and select "Radio Singles" to switch the music to the Singles Soundtrack.
If a character likes that type of program the increase to the need satisfaction will be greater. However, if the character hates that type of program the need satisfaction will decrease instead. The effects for the current programming will apply. Left click on the radio and select "Radio Singles" to switch the music to the Singles Soundtrack.
Left click on the radio and select "Switch off" to turn music off. A chair needs to be in from of the computer on a desk in order to use the computer. Left click on the computer and select "Play game" to play a game increasing the fun need satisfaction level. There must be a chair at the desk the computer is on to use it. Both characters will go to the kitchen table to "Play Game". This increases their increasing the satisfaction levels of the fun need and the friendship aspect of relationship need and the friendship relationship level.
Left click on the bookshelf and select "Book" to extract a book to take to the sofa to read. This increases the Fun need satisfaction level.
Left click on the bookshelf and select "Non-fiction book" to extract a book to take to the sofa to read. This increases the surrounding need satisfaction at the cost of justice. The fun need is satisfied. The Fun need is satisfied. Only available for 10 p. Sleep increases the satisfaction of the energy and comfort needs. Characters required 6 full circles in either the romantic or the sensuality relationship to share a double bed.
Once they able to do so you can convert the second bedroom into a study. When positioning the double bed make sure your characters are able to walk to both sides of the bed. One character gets in each side so if one side is blocked by beings against a wall or other obstruction, only one character will be able to use it. Select an outfit to change into it. They'll change into their swimsuit automatically and the level of their fun need satisfaction will be increased.
Once they're done swimming they'll "Get out of the pool" automatically. Left click on the bathroom sink and select "Brush teeth" to have the character brush their teeth increasing the mouth hygiene level. Left click on the bathroom sink and select "Do hair" to have the character brush their hair. This will satisfy the fun need and increase the other character's erotic sensuality need if they're of the opposite gender. This will improve satisfaction of the body's bladder need.
Left click on the bathtub after someone has used it and select "Clean" to clean the toilet. This will increase the satifaction of the body and hand hygiene needs. This will increase the satifaction of the comfort, body hygiene and hand hygiene needs.
Left click on the bathtub after someone has had a bath and select "Clean" to clean the tub. Left clicking on the pops up an "Unpack a box" button, which can be clicked on to extract the item that is stored inside. Many needs will decline while they're out for an extended period. If its between 9 a. They will "Give present" to the other character on their return.
The character buying the present has the level of satisfaction of the fun need increased, while the one receive the gift has their relationship need satisfaction and Friendship relationship raised.
You can buy one gift a day. If the story has been complete you can left click on the stairwell in the flat and select "Go to the beach house" to get both characters to go the the villa. Working hours don't apply at the villa. Left click on the stairwell at the villa and select "Return to the city" to return to the flat so your character can get back to their jobs to earn money.
Required satisfication refered to in some of these conversation options is the average satification level of the different needs on a scale of 0 to 1. Characters that like hobbies get a larger increase, characters that hate hobbies get a lesser increase.
Requires a minimum satifaction level of 0. Characters that like chat get a larger increase, characters that hate chat get a lesser increase. Characters that like gossip get a larger increase, characters that hate gossip get a lesser increase.
Requires that the other character have a maximum satifaction level of 0. Can only be used once a day. Requires either 2 full circle of romantic relationship, or 1 full circle of the friendship relationship.
Can be used up to 3 times per week. Requires 3 full circles in the romantic relationship. Requires 5 full circles in the romantic relationship. Requires 4 full circles in the romantic relationship. Using this triggers the marriage dialogs.
It will continue to appear until uses with all three of the romantic, sensuality, and friendship relationships at 10 full circles. Requires 3 full circles in the sensuality relationship. Requires either 9 full circles in the romantic relationship, or 4 full circles in the sensuality relationship.
Can only be used by the male character. A sofa is required. Requires 9 full circles in the romantic relationship or 6 full circles in the sensuality relationship. A double bed is required. When making out in bed the are two more options to engage in various sexual activities. The animation will vary depending on which character initiates them.
Requires 7 full circles in the sensuality relationship. Requires 8 full circles in the sensuality relationship or 10 full circles in the romantics relationship. The justice need for the initiating character is also raised. Cancel all other queued up commands to proceed to the dialog or just wait for it to reach the top of the queue. If you cancel "Talk" it will reappear in a while. Click on the right arrow in the bottom left corner of the screne to progress through the dialogs that appear as you progress through the tutorial and story modes.
The following dialog appears. Him indicates the male or pink mode character, Her indicates the female or rainbow mode character. The male character walks to the living room area and the following game dialog appears. To follow [Male character's name] into the living room click on this text box to get rid of the pesky thing, then click on an empty space next to [Male character's name]. After dismissing the dialog, you'll be controlling the female character. Left click on the question mark by the male character to proceed to the following dialog.
The male character wallks to another point in the living room and the dialog continues: You can see all the way downtown. And into number 28's bedroom. It's incredible, you wouldn't think they'd be that flexible at seventy. Not that I've been watching. Again left click on the question mark beside the male character to continue the dialog: Then press the middle mouse button or mouse wheel and hold it down. Now wiggle that mouse about a bit baby.
Want to move your view round the flat? Then hold down the right button and move the mouse, then you can use the mouse wheel to zoom in on things. Yes, and that does include people in the shower. The male character goes to the kitchen area are this text appears: Let's see if you've got all the moves. Hold down the mouse wheel and move round until you can see [Male character's name]. Adjust the camera angle as per the instructions in the preceding dialog and click on the question mark beside the male character.
You know, new TV and sofa in here, some hotties for the bedroom. The male character sits down at the kitchen table. Have a look around. The bathroom's over there. Maybe you could freshen up to start with? Four question marks appear through out the flat. One is in one of the bedrooms, another in the bathroom, another between the kitchen table and the kitchen appliances, and the last between the kitchen table and the window.
Click on the question mark in the bathroom first. If you smell, or the rooms smell, then your roommate will start thinking about leaving. Try washing [Female character's name]'s hands in the sink click on the sink and then the 'wash hands' button. This will improve [Female character's name]'s hygiene. You'll see the body indicator go up as the germs go down.
Click on the sink and then click on "Wash Hands". While we desensitized American savages gleefully absorb scenes of graphic violence, we hypocritically express shock and dismay at the sight of an unclothed human body.
Apparently, however, it's kind of the other way around in Europe. Indeed, Singles was originally developed in Germany, a country that's notoriously strict about depictions of violence in its video games yet has no qualms about full-frontal nudity, if Singles is any indication. But the truth is, Singles isn't nearly as racy as it sounds. It's also not as bad of a game as you might expect, though this is not to say that it's good.
So as not to mince words, in Singles, your purpose is to get two roommates to have sex with each other. In Singles, you always have direct control over two different characters. The premise of the game is that two swinging, unattached singles of course just so happen to move into an apartment together, and it's up to you, for some reason, to get them to hook up as if inter-apartment relationships are a good idea.
The proverbial dance all starts with playful flirting and teasing and gradually works its way up to hugging and kissing. It culminates in, finally, what the game refers to as "the wild thing.
There are four categories of actions--romance, sensuality, fun, and friendship--and just a handful of different, possible options within each one, all of which are represented by a single animation that plays out the same exact way each time. The ultimate point of Singles, apparently, is to unlock all the different, possible animations. This will, maybe, take you a weekend's worth of casual playing time, though the process is purposely dragged out so that you can't see everything the game has to offer in a half hour.
Like in The Sims, in Singles you need to manage the mundane aspects of the lives of mundane characters. You can't make your own characters but instead are limited to a fairly small selection of Caucasian men and women, the latter of which are all quite pretty, and the former of which all look like dirtbags. In practice--though you supposedly have characters that range from yuppies to swingers to artistes to girls-next-door to computer nerds--there's really no obvious difference in gameplay terms, regardless of which sort of mismatched pair you select.
What's also rather strange is that there's a token gay male and a token gay female character that you can pick for attempted same-sex partnerships So, Singles purports that any combination of two young people, regardless of their sexual orientation, can eventually be made to hook up.
Surely this is not the strangest notion ever presented in a game. The characters in singles all look to be somewhere in their 20s, and some of them are described as being "always on the scene looking for some action.
You can't just make your two characters hop into bed together from day one. Instead, it'll take a good couple of weeks of game time to work your way up to that. You'll instead have to make your singles eat together, watch TV together, play board games together, flirt, sweet talk, do chores for each other, and generally be civil to each other and little else before their relationship can reach a stage where they're willing to spend the night together.
Even after they do, the game's canned, text-based dialogue in story mode doesn't match up with what has already transpired, which suggests that the characters' relationship hasn't blossomed as well as it would appear, based on what has actually happened. This Sims rip-off certainly looks nice in screenshots, but it has very little variety when you get down to its actual gameplay. In fact, for a game that's set in the real world and presents fairly realistic-looking characters and situations, Singles comes across as surprisingly, mind-numbingly, bafflingly implausible.
Shouldn't hipsters such as these have the desire to leave their apartments at some point for purposes other than work? They can call their friends on the phone, and they can run out to buy gifts for their roommates, but that's the full extent of their interactions with the outside world. The apartment can never be occupied by more than just the two characters.
Furthermore, the sequence of actions that becomes unlocked as your characters' relationship develops doesn't seem to reflect the way in which anyone could plausibly expect such a relationship to blossom. Flirting suddenly gives way to full-on French kissing in just a couple of days of game time Characters will have long since been sucking on each other's faces for days before they're comfortable with seeing one another in their underwear as well until that point, they'll automatically run away from one another in embarrassment.
Furthermore, characters that are ready to take that all-important step in their relationships literally won't be able to do so unless their apartments are furnished with double beds. So much for raging hormones Also, the game's distinction between "romance" and "sensuality" is perhaps too subtle for our shallow American minds to fathom.
As a result, the characters need to have these two separate criteria independently satisfied at all times, as though the two were completely unrelated.
Singles: Flirt Up Your Life Review - GameSpot
All these types of things conspire to make Singles a truly nonsensical game. But that doesn't mean it can't be fun for a while, and one could probably argue that the nonsensical qualities are to the game's credit.
The game itself is simple, and its characters, in practice, all seem to suffer from obsessive-compulsive disorder. All you'll really do is make them repeatedly wash their hands, bathe, go to the bathroom, and eat; you'll use any idle time in between to make them flirt and chat and such.
For some reason, they gradually gain "experience points" from all this, which occasionally results in your being able to upgrade one of their abilities like cleaning or flirting, among othersmost of which have no discernible effect on gameplay. Again, on weekdays, characters will waste most of their time offscreen, while supposedly at jobs.