Relationship between snake and raiden hat

Metal Gear — Solid Snake / Characters - TV Tropes

relationship between snake and raiden hat

What is the difference between Liquid, Naked, and Solid Snake? . up to train a soldier as good as Solid Snake (ie Raiden), a new Metal Gear. After successfully escaping, Raiden went on to assist Solid Snake during the . Despite the loving relationship between him and Rose, the tragic memories of his "the combined hate of the entire universe" as well as the ability to "destroy a. The key difference between him and Snake — apart from Raiden being .. thing that Raiden says, so if Raiden actually exists I will eat my hat.

To some extent, in MGS4. Age hasn't slowed him down much, but it still weighs on his mind. Guns of the PatriotsSnake's physical body is shown to be this. But instead of being seen as a mark of being a badass, it's instead shown as actually being very horrible and extremely tragic to see the total extent of just how much he has gone through. Hinted at in Codec conversations with Raiden in the second Solid game. Damn You, Muscle Memory!

He explains that the PMCs are all using "cookie cutter imitations" that they read about, and when they attempt to use it on him, he reflexively responds with the original techniques he learned directly from Big Boss.

Metal Gear Solid – everything you need to know about the entire series | Games | The Guardian

Dark Is Not Evil: Liquid referred to himself and Snake as "the brother of light" and "the brother of dark" — while who is who in unspecified, Snake is a grizzled, bitter looking man usually wearing dark clothing contrasting his brother's light-skinned bare chest.

Big Mama specifically refers to him as a "shadow, which no light can shine on. He has his moments, such as during his confrontation with Vulcan Raven, where he quips that Raven must have "excelled at the Muktuk Eating contest" in the Eskimo-Indian Olympics. A lot of his dialogue in the comic adaptation is given this kind of spin - it has the effect of adding more humour to what is otherwise a very serious adaptation, in exchange for making him a little bit more of a Jerk Ass.

Part of his Metal Gear Solid character arc. He crawls out of a microwave hallway with his fingertips! It's the only reason Old Snake is still alive from start to finish. It's implied by Big Boss in the fourth game's ending that this is what enabled to Snake not to end up like him despite all the betrayals and manipulations he endured. Of the most basic Archetype in Hollywood: Rather than being a hardcore larger than life hero, Snake ends up becoming a traumatized mess of a man in response to the hell he's put through throughout his adventures.

And, while several women do show some interest in him, the closest he comes to being in any sort of long-term relationship is with Otacon. Considering what's happening to him by Metal Gear Solid 4: Guns of the Patriotshe comes pretty close to the trope by his appearance and reading Playboys to increase his psyche gauge not to mention giving implied regret of retiring too soon when he hears that Mei Ling apparently got a promotion after catching an eye with an admiral that was implied to be of this tropeeven if he is technically middle-aged.

After the REX vs. RAY showdown on Shadow Moses, he ends up dislocating his shoulder, rendering him unable to aim his gun properly as Liquid makes his getaway on Outer Haven. It was subverted, though, as he ultimately couldn't go through with it, plus it turned out killing himself proved to be completely unnecessary anyway. Snake mentions after revealing his identity to Raiden that before Shadow Moses, he took to heavily drinking while living in isolation at Alaska.

Psycho Mantis, during his dying speech, proclaims that Solid Snake is this to Liquid Snake, stating that he was as bad as Liquid after declaring that he saw true evil, which was Snake, before correcting himself and states that he's actually worse than Liquid. By the end of the game, people will be far more likely to conclude that the opposite is true. While he was only doing that to surpass his father, he still had a somewhat noble goal.

He also wanted Big Boss's corpse so that he could repair the flaw in his soldier's genetic modifications before it killed them. Solid was there, unknowingly, under the orders and control of the Patriots to stop Liquid and resecure their domination and control of the world. He also, sort of, willingly went along with the mission because he missed being in battle.

As Liquid said, he enjoyed all the killing. In this way, Liquid really was the good guy and Solid was the bad guy.

Snake really hates it when people call him "Old Snake". In fact, just hearing the moniker takes a quarter of his psyche out. The Solid Eye System. Snake began as an amalgam of eighties action heroes, most notably Snake Plissken of Escape from New York. Hideo Kojima is a self-proclaimed fan of that film. As a consequence, Snake's adventures have a distinct 80's Hollywood flavor to them, especially the music. The MGS1 soundtrack, while darker and more modern, still has a lingering synth element to it.

Face Death with Dignity: His attitude towards his eventual demise in MGS4. One of the greatest examples in all of fiction. His actions throughout the series effectively keep The Patriots in a position of power, meaning that every game ends with the Greater-Scope Villain winning. Then Snake and his adoptive family destroy them forever in Metal Gear Solid 4. Snake is lured into an explosive-rigged oil tanker in Sons of Liberty. Luckily Otacon is standing by with a boat.

Rather than wait for the Patriots to take another shot at them, the duo go into hiding and are presumed dead. Due to accelerated aging, Snake feels this way for the entirety of Metal Gear Solid 4: For example, when he crouches and walks for too long, his back suffers, which didn't used to happen in previous installments.

Metal Gear Raiden: Snake Eraser - MGS3 Secret Theater (HD)

Oh, and "Old Snake"'s hair is grey and he has a grandpa-'stache. Even as an old man, he has a truly fantastic ass, something that's emphasised by certain camera angles and outfit choices throughout MGS2 and MGS4. Mentioned a few times in his appearances. The first time was in Metal Gear 2: Solid Snake when encountering Big Boss at Zanzibar Land, where he states that he took the mission to get rid of the nightmares relating to Outer Heaven that he experienced since his mission to Outer Heaven.

In Metal Gear Solid 2: Finally, in Metal Gear Solid 4: Guns of the Patriotsnot only does Snake have a nightmare regarding his entry into Shadow Moses, the player even plays the nightmare in Act 4. Both experience horrible events, both are subjected to betrayal and treason, and both are made to suffer.

But while Big Boss embraces his hatred and vengeance, Snake defies it. Big Boss kills to get his vengeance, while Snake kills for the greater good. In the first Metal Gear Solid, he outright tells Naomi that even if he and Fox were technically on opposite sides during the Zanzibar Land incident, he still viewed him as his friend. His reaction to discovering just what Outer Haven's microwave hallway will do to someone is: Sounds like the perfect job for me.

He is shown to know some history pretty well, and was stated to have an IQ of and fluent in at least six languages including English and French. He's also good at infiltration and combat. He also catches just about every obscure political or cultural reference anyone makes in his presence, often when the player doesn't. He always knew how, but he refused to use it because of Big Boss betraying everyone after the events of the first Metal Gear.

That said, with everyone using CQC to some extent as of 4, his more authentic variation of such becomes his own personal Godzilla.

Lampshaded by Big Boss himself in their final meeting, who commends him for this. Good Is Not Nice: When Snake asks you a question, it's best to answer truthfully. Otacon of all people was on the receiving end of this during their first encounter; when Otacon parrots the party line about REX strictly being a missile-defense system, Snake unexpectedly snaps and throttles him in a rage. He is shown to be willing to save the world from itself, although that doesn't stop him from sometimes acting like a jerk towards his friends, and at one point manipulate a person into getting himself captured in a really complex method of Trojan Prisoner.

Otacon reassures the victim that it was kindly meant. Snake has a low opinion of virtually every 21st-century soldier he encounters. He regards the flashy, inexperienced Genome Soldiers as all hat and no cattle; the next-generation VR soldiers as clowns; the twitchy rookie Meryl as a total liability.

relationship between snake and raiden hat

In the English dub, especially in MGS4. However, one could argue that his voice isn't like that just for the sake of it: Apparently, the drastic upgrade in Snake's growling from Metal Gear Solid 2: Sons of Liberty to Metal Gear Solid 4: Guns of the Patriots was David Hayter 's idea; he thought that Snake's voice would completely fall apart as he prematurely aged.

Peace Walker is as harsh as Old Snake's but doesn't sound as sickly. He hits on girls half his age! He hits on his support staff! He broods over whether to ask Otacon's permission to date his baby sister! The man has a healthy libido, let's leave it at that. He's less of a ladies' man than his behavior would suggest, as his war experiences have severely harmed his ability to open up to other people.

Meryl was more than a woman, she was a combat buddy; and even she dumped him. Another surefire way to piss him off is digging into his personal life. He comments in MGS1 that he and Grey Fox — supposedly his closest friend in the world — never talked about anything personal. Just endless conversations about rations and rifle clips, apparently. Variation in Metal Gear Solid 4: After he spent his life eliminating Metal Gears, he would essentially become a bioweapon, something Naomi even lampshades.

Solid Snake isn't the only Player Character in the series, but his contributions are the most significant, successfully undoing almost all the damage done by Fallen Hero Big Boss and Greater Scope Villains The Patriots.

Hero with Bad Publicity: He's been branded a criminal since the Shadow Moses incident, and was framed as an ecoterrorist by the Patriots during the Manhattan incident.

Of course, he doesn't really mind this. As a retiree, Snake coped with his demons by becoming a dogsled racer, raising fifty huskies in his cabin.

He was even preparing to compete in the Iditarod when Campbell yanked him back into action. Snake is fond of wolves, as well though the feeling isn't mutual. Despite this, Snake admittedly has no qualms against killing attack dogs to protect himself, much to Otacon's horror. Turns out this was one of the qualities he's inherited from his dad, Big Boss.

Snake views himself as nothing more than a killer, and he does it because that's all he's really good at. The fact that he happened to save the world a few times while killing people is just a coincidence. Snake seems to have a low opinion of people referred to as "heroes" in general, though; he says in MGS2 that "there's not a lot of difference between heroes and madmen.

Neither has much luck with the ladies, they travel the world together, raise Sunny as joint foster parents, and bicker like an old married couple. He used to be this with Gray Fox, too. Strongly implied to be such by Vulcan Raven: You are a snake which was not created by Nature. You and the Boss Given the existence of the supernatural, the concept of destinyand Snake's heritage that is both memetic and genetic, Vulcan Raven may have been onto something there.

Whatever the case, Snake is superior to a world full of ghosts, monsters, psychics, giant robots, and killer AIs. Whether this is merely the case of his tried-and-true badassery or also of an inexplicable innate nature can be debated.

relationship between snake and raiden hat

Hands down, the undisputed champion of this trope when it comes to this series. Handsome as hell, muscular as hell, manly as hell. And age'll be damned—he's still a certified hunk even after he sports gray hairs. This man's truly one of a kind. Mentally, spiritually, and physically, Snake is put through the wringer throughout the series.

He's seen nearly all of his comrades in arms die or imprisoned, endured repeated torture, PTSD, and the realization he won't live to see age He doesn't complain, but he has a dark and brooding side seen most clearly in the original Metal Gear Solid.

War transforms us, into beasts. Snake's a good agent, but chafes at being kept in the dark about his mission. He naturally keeps Raiden in the dark about absolutely everything in MGS2. To be fair nobody trusts Raiden because of his standing with the Patriots Iconic Item: Snake somehow manages to smuggle his cigs into every mission, despite being forbidden to bring anything along.

Sorry to disappoint you, but I did manage to smuggle out my smokes. Thanks to that shot you gave me which suppressed my stomach acids. He is an identical clone of Big Boss, but was gestated, birthed, and grew up just like any other "normal" person.

He is also consistently referred to as Big Boss' son, not his clone. I Read It for the Articles: It is strongly implied that Solid Snake has other reasons for possessing dirty magazines besides using them as bait to distract enemies.

Sons of Libertyhe refers to the magazines as having "educational value" when trying to convince Raiden that having them isn't that bad, and if the player reads the magazines in the model viewer in Metal Gear Solid 4: Guns of the Patriotshis Psyche Gauge goes up. Because of his aging problem in the latter game, it also in a way overlaps into Dirty Old Man.

He's also not a fan of rookie soldiers. FOXHOUND trained him to procure weapon on-site and leave no trace; they didn't prepare him for some trigger-happy fool blundering into his line of fire.

A forelock is always sticking out of place on Snake's forehead, though Snake himself is far from stupid. We only have Mantis' word that the seemingly heroic Snake is more evil than Liquid. Mantis' rather harsh judgment of Snake is probably a holdover from when Snake was a Deep-Immersion Gaming Audience Surrogate in the original Metal Gear games; a bunch of potshots were aimed at Snake because of the average video-game player's sadistic tendencies when playing gamespresumably so that the conversations about war would seem more relevant if the player was the focus.

Because of this, the games never bothered actually portraying these tendencies on Snake's part, so that when he grew into an actual character he didn't quite live up to those Blood Knight credentials.

While Big Boss does watch Snake attempt to shoot himself, Snake stops himself from doing so, after which Big Boss reveals himself and congratulates him for not going through with it. Solid Snake is a designer baby made with the DNA of "the greatest soldier ever. For a man with "inferior genes", he managed to accomplished what Big Boss, Venom Snake, Liquid, and Solidus failed to do: Jerk with a Heart of Gold: However, he's now willing to fight for other people as opposed to just himself.

By the time Metal Gear Solid 4 rolls around, he's noticably more bitter, but he's barely rude to anyone. Knight In Sour Armor: Quite possibly the best example in gaming.

What kind of relationship exists between Snake and Raiden? | IGN Boards

Despite the fact that he's one of three Big Boss clones, he's the only who is commonly referred to as "Snake" by everyone, whereas his brothers are known primarily as "Liquid" and "Solidus". Granted, the fact that he was the original protagonist in the MSX2 games, while Liquid and Solidus were introduced much later.

Legendary in the Sequel: Applies to MGS1, and only increases with each game. This is a guy who took out two Metal Gears with a fistful of grenades. With President Sears' fall from grace and the publication of Nastaha's tell-all book, Snake's fame reached its zenith. This was the last straw for the Patriots, who opt to remove Snake rather than allow him to continue discrediting them.

One girl responded with a resounding no: Cleavage-y battlefield attire, crazy psycho Judas ladies, oft-captured strong female characters introduced in their underwear. Adding to the lysergic quality, Sons of Liberty is the game where everyone is everyone: Sons of Liberty infamously overdosed on cinematics: For all of these reasons and so many more — overweight bomb fetishist on roller skates!

If Elliot took acid instead of morphine, Mr. Robot would be Sons of Liberty. Metal Gear Solid 3: Snake Eater arrived three years later, in You play as Snake this time: Evidence that Kojima listens to his critics.

Snake Eater took the franchise out of metallic facilities and into the wilderness. You wore camouflage suits to hide inside shrubbery. You could carve a crocodile into a cool hat. In the single best sequence in the game and maybe in the franchise, you get into a sniper duel in the middle of the forest, and potentially spend hours crawling around on the ground hunting out any sign of your opponent.

If you save when the sniper duel starts, and wait a week before you play again, then The End dies of old age. Snake Eater is probably the best Metal Gear Solid game. Kojima has packed an impressive and insane array of pop culture homages into his little spy-tech action series: When you play enough Metal Gear Solid, you realize that Kojima is maybe the only guy on Earth who decided that Clint Eastwood spaghetti westerns and James Bond movies and superhero comic books and Isaac Asimov science-fiction novels were all the same, deep down.

Like most people, I tried playing Metal Gear Solid 4: Guns of the Patriots. Like some people, I gave up after a couple hours. Guns of the Patriots is a feast for mythology nuts and a chore for everyone else. Kojima had talked about leaving after Snake Eater, and he talked about leaving after Guns of the Patriots. When the game arrived init sold fine and got fine reviews. But you had the sense that Kojima had become George Lucas doing the prequels — or Peter Jackson doing his prequels, to pick our latest archetype for a brilliant creator held hostage by his most popular creation.

The Phantom Pain, and Guns of the Patriots makes sense. Patriots was all-story, all the time: At least 15 hours in, Phantom Pain is the precise opposite. You play as the Snake from Snake Eater, 20 years older, missing one limb and one eye. It is the ultimate stealth-mission playpen: You can ride your horse in any direction and find a few Russian soldiers to sneak up on. What story there is feels very melodramatic — I point you to the Moby Dick references — but the game feels like it has been purposefully designed as a playing experience.

If Metal Gear Solid argued that videogames should be movies, Phantom Pain explicitly takes the TV episode as its cross-medium reference: Every mission has its own credit sequence, and can play out as a distinct two-or-three-hour node of gameplay set off from the main storyline. If so, mission accomplished. But by giving the player so much freedom, Phantom Pain also loses the hallucinatory, breakneck narrative structure of the earlier games, which unfolded in nightmare realtime.

The first game takes place over one single endless night. My friend and his little brother were watching me play. My friend had already beaten it once before, and for some reason decided to spend like 13 hours watching me beat it again.

This is good thing, because I am probably too old to play a videogame for 13 hours in a row. Each fortress is its own opportunity for whatever kind of game you want to play. The ghosts of soldiers appear, walking towards you. How many soldier-ghosts you see will vary — because you are seeing the ghosts of all the soldiers you have killed in the game.

No soldier-ghosts, and the boss fight is easy.

What kind of relationship exists between Snake and Raiden?

When I played Snake Eater, there were a lot of ghosts. I often think about that long walk down the river. Phantom Pain feels like a logical extension of that moment. You can even make a narrative out of it, if you want to: When you drill down to it, most popular action-adventure games are based on the twin principles of Destruction and Conquest.