Riviera the promised land serene ending relationship

Riviera: The Promised Land Part #45 - The Other Endings

riviera the promised land serene ending relationship

First release · Riviera: The Promised Land July 12, Latest release · Gloria Union June 23, Dept. Heaven is a series of video games developed by Sting's Product Team A, headed by . Following the gods' disappearance at the end of Ragnarok, Asgard has been ruled by the Seven Magi. It is home to both a . The cast of Riviera: The Promised Land. Heroic Resolve: He gets downed multiple times over the course of the game but pulls through until the end to save Riviera. taken to Valhalla by the Valkyries, mirroring Ein's relationship with Ursula. Gossiping with the house fairy Coco reveals that Fia has a sweet tooth and is. These choices affect everything, from your relationships with your party I decided I liked Serene, and her ending is basically that her and Ein.

In battle, Riviera plays out similarly to the RPG stereotype, however aiming and attacking requires much more careful control, due to the lack of an explicit ability to decide the target of an attack, and the fact that all but one item have a limited number of uses.

Riviera focused very strongly on the story and character interaction, even going so far as providing the player with the opportunity to slightly affect the ending by developing stronger relationships through his actions with particular female members of the cast. Yggdra Union[ edit ] Main article: The game chronicles the Yggdra War, where the Bronquian army begins a brutal rampage throughout the world, conquering territories until Princess Yggdra Yuril Artwaltz, of one of the conquered countries, rallies against them.

The game plays differently from most Strategy RPGs, in that you have some amount of control over the battles you would typically just watch.

riviera the promised land serene ending relationship

In these battles you can activate cards and control your units' attack strategies. Another unique aspect of the game is that the on-map formation of your units is very important, creating the eponymous "Union" system that is vital to victory.

There are multiple spinoffs to this Episode: Yggdra Unison is an alternate-universe retelling of the main game with twelve possible protagonists; Blaze Union is a prequel to Yggdra Union taking place in Bronquia three years prior. Gloria Union is a newly announced game featuring a pirate drama unconnected to the other games.

Knights in the Nightmare[ edit ] Main article: Knights in the Nightmare Knights in the Nightmare takes place in Aventheim, a world recently interrupted by the invasion of a demonic army. The player leads the Wisp through the story, unraveling the past through the events of the present, in order to save Aventheim. The game plays like Chess infused with RPG ala turn-based Tactical role-playing and shoot 'em up elements.

The player moves the Wisp around using the touchscreen, activating attacks on allied characters and avoiding screen-covering shots from enemy characters. Gungnir video game A story that takes place in the Gargandia Empire, set to a backdrop of racial strife between the noble Daltania and the peasant Leonica. A fifteen-year-old boy named Giulio Raguel, who is part of the Leonica resistance comes upon the powerful demonic weapon Gungnir, and his choice to use it for the sake of the rebellion has drastic consequences.

Gungnir was officially announced in the February 24, issue of Weekly Famitsu. It is developed by staff members from Yggdra Union. Connections[ edit ] In the unveiling article for Knights in the Nightmare, it was explained that the worlds share a common Asgard, [2] but no further details on their relations were given.

In a later Dengeki Maoh article it was revealed how each game interacted in the Universe, each initially taking place on the overworld and being connected in some way to either Asgard or the Underworld. These releases explained the various connections between the games and further delineated the culture and history of the universe in which they took place.

Many connections can be drawn between the game play style of the series' entries, from the limited-use item system to the retry functionality allowing the player to continue the story even if the game is too difficult for them. The number of each title denotes their inception rather than their canonical chronology. Heaven equivalent of heaven, a realm that idealizes pure order.

It was established by the gods, all-powerful beings of pure logic which series director Shinichi Ito likens to computer programs.

Riviera characters are associated with the following tropes:

It is home to both a humanoid species and the angels, with the humanoids serving as the dominant race. The people of Asgard monitor the surface worlds to make certain that demons are not trying to travel through them to invade Asgard itself. While the people of Asgard possess emotion and thus the world cannot be called a strictly ordered domain, their biology has been significantly altered from that of ordinary humans; for instance, the digestive system is vestigial and has been replaced by a nutrient-replenishing dormant state called SLEEP.

While no Episodes have taken place in Asgard yet, it is said to resemble the Maze of Shadows present in Riviera: In Mellia's route of Knights in the Nightmarethere are two brief scenes which take place somewhere in Asgard.

Riviera: The Promised Land Affection Chart for Game Boy Advance by Azn Psycho - GameFAQs

Heaven equivalent of hell, a realm that idealizes pure chaos. It is inhabited by various races of demons, and expands constantly by conquering and absorbing surface worlds. The demons in general are bitter enemies with the peoples of Asgard, as their very existences are incompatible. However, as demons have a power-based hierarchy and operate under principles of Social Darwinism e.

The Promised Land and the Japanese Special Edition feature a short bonus scenario in which Ein accidentally wanders through a portal to the Underworld, accompanied either by the four heroines or by Ledah and Rose, and must defeat the demon god Hades in order to escape. The latter scenario involves Ein, Ledah, and Rose discussing various elements of the universe.

According to Shinichi Ito, the Underworld's setting details are intentionally kept vague in order to preserve the gameplay integrity of the series. Riviera, Ancardia the world of Yggdra UnionAventheim the world of Knights in the Nightmareand the as-yet-unnamed world of Gungnir are all examples of these. The surface worlds were originally created by the gods to serve as a buffer between Asgard and the Underworld, so that Asgard would have greater advance warning when demons attempted to invade.

An Axe to Grind: Her fake Diviner, Skadi. Her element of choice is ice, with some darkness thrown in. The reason she throws in her lot with Hector, who gave her a new purpose in life.

The Let's Play Archive

Too bad he's a total jerkass. Dark and Troubled Past: Then, as an adult, she failed at becoming a Grim Angel, then got turned over to Hector as a plaything. Malice is completely absent in the Precious Chapter CD. Malice has two— sometimes called Nana and Primea. Their personalities are nothing like hers, but all of them wear similar clothes and wield an artificial Diviner called Skadi Toolus in Japan.

Both of these events caused Malice to bear a deep grudge against Asgard and wish for someone powerful enough to actually answer prayers. So Hector's plan to become all-powerful and dethrone the Gods of Asgard turned out to be right up her alley. All of her Overskills except Blue Sophia and many of her basic attacks. Her weapon, Skadi, is named for a frost giantess in Norse Mythology associated with hunting; fitting for an ice axe used to harvest souls.

Also worth noting is that the giants were a race of god-like beings who hate the gods because they were not allowed into Asgard. My Master, Right or Wrong: She is slavishly devoted to Hector, even knowing that she's committing atrocities in his name, because she frankly doesn't have much else to live for.

Names to Run Away from Really Fast: While Malice is a legitimate girl's name in France, it's not anywhere else. Our Angels Are Different: She isn't even one to begin with; she's been lied to the entire time in that she is neither a Grim Angel, nor a Living Weapon hence, nor did she receive a real Diviner this also explains how she could sacrifice her future, an abstract concept, compared to something real like emotions or wings; namely she didn't.

In her backstory, she's the daughter of a noble house whose life was destroyed by the war between Asgard and Utgard. Rage Against the Heavens: She absolutely loathes the gods of Asgard.

riviera the promised land serene ending relationship

Unlike the real Grim Angels, her only loyalty is to Hector. Malice's life was already ruined by the time she ran into Hector, but he destroyed what was left of it for shits and giggles and went on to treat her horribly when she wound up as his pawn. Malice still all but worships him. She ruthlessly murders the Arcs and the girl that likes Ein the most, but only because Hector has her firmly under his thumb. She dies believing every single one of Hector's lies, which he finds extremely amusing.

Unlike Ledah or Selene, these empasize her hatred.

Riviera: The Promised Land / Characters - TV Tropes

Woobie, Destroyer of Worlds: She had a truly horrible life and winds up as a Tragic Monster. Yuko Shioyama JP Defender of Riviera, Ursula is said to be the ghost of a woman who died in Ragnarok, but considering that this is claimed by Hector and he's a lying liar who liesher true origins remain shrouded in mystery in-game. She kidnapped Ein and gave him Laser-Guided Amnesia in order to convert him to her cause and points him in the proper direction to start battling the Accursed.

Later, after realizing that she was mistaken about Hector's views, Ursula contacts Ein via a dream to get him to protect her. She fades away at the end of the game, as her existence is linked with Seth's.